Akemi Homura[]
Current Info[]
CLASS | LEVEL: MAGICAL GIRL L1 (0.00%/100.00%)
Stats[]
STAT | Base | Trained | Invested | Modifier | Total |
---|---|---|---|---|---|
STR | 3 | 12 | N/A | 15 | |
DEX | 3 | 12 | N/A | 15 | |
INT | 5 | 19 | N/A | 24 | |
WIS | 4 | 11 | N/A | 15 | |
CON | 6 | 6 | -3 | 9 |
Status Effects[]
N/A
Skills and Abilities[]
Arts & Crafts Skills[]
[CRAFT (COOKING) SKILLED] {INT} (17/80)
Passive: Items sell for 320% of components' value. 9 MP reduces DC by 1. +2 to rolls.
[CRAFT (CLOTHING) PRACTICED] {INT} (0/180)
Passive: Items sell for 180% of components' value. 9 MP reduces DC by 1. +1 to rolls.
Mental Skills[]
[AREA KNOWLEDGE (MITAKIHARA) BASIC] {INT} (0/80)
Passive: +2 to general knowledge of Mitakihara.
[AREA KNOWLEDGE (TOKYO) SKILLED] {INT} (0/320)
Passive: +4 to general knowledge of Tokyo.
[COMPUTER OPERATION SKILLED] {INT} (1/320)
Passive: +4 to use of computers.
[HIDDEN LORE (MAGIC) BASIC] {INT} (0/80)
Passive: +2 to knowledge of the world of magic.
[HIDDEN LORE (PAST LIVES) UNSKILLED] {INT} (1/20)
Passive: +1 to knowledge of the previous loops.
[HOBBY SKILL (DATING SIM) MASTER] {INT} (11/720)
Passive: +6 to playing dating simulators.
[HOBBY SKILL (LIFE SIM) BASIC] {INT} (0/500)
Passive: +2 to playing life simulators.
[HOBBY SKILL (PLATFORMER) SKILLED] {INT} (0/320)
Passive: +4 to playing platformers.
[HOBBY SKILL (RPG) MASTER] {INT} (0/720)
Passive: +6 to playing RPGs.
[HOBBY SKILL (RTS) SKILLED] {INT} (0/320)
Passive: +4 to playing real-time strategy games.
[HOBBY SKILL (TBS) EXPERT] {INT} (0/500)
Passive: +5 to playing turn-based strategy games.
[LITERATURE PRACTICED] {INT} (0/180)
Passive: +3 to knowledge about common literature.
Physical Skills[]
[CLEANING PRACTICED] {INT} (1/180)
Passive: +3 to cleaning efforts.
Active: Spend 1 MP for additional +2.
[MAGICAL CON UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 CON for one minute.
[MAGICAL DEX UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 DEX for one minute.
[MAGICAL STR UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 STR for one minute.
[HEAL UNSKILLED] (0/20)
Active: Spend 1 MP to restore 5 HP.
Social Skills[]
[DETECT LIES PRACTICED] {WIS} (0/180)
Passive: +3 to detect lies being told.
[DETECT LIES PRACTICED] {INT} (0/180)
Passive: +3 to social interactions in school contexts.
[KYUBEY'S TELEPATHY LMAX]
Active: Mentally communicate with Kyubey, any Magical Girl, and selected mundane humans.
Magical Skills[]
[DETECT MAGIC UNSKILLED] {WIS} (0/20)
Passive: When transformed or holding Soul Gem, sense Witches or active magic at 900m. Otherwise, 100m.
Active: Spend 1 MP to attempt to detect hidden magic within the area of effect.
[MAGICAL TRANSFORMATION UNSKILLED] (0/20)
Active: Spend 2 MP to change into the Magical Girl outfit and enable use of weaponry. Costs 1 MP every ten minutes to maintain.
CLASS FEATURES[]
[GAMER’S RUN]: Homura’s wish has allowed her to take control of her fate, but not without cost.
- [LOAD SAVE]: Spend 20 MP to return to the first day of Homura’s new life. Injuries and physical status effects are reset; MP is not reset. Points gained from levelling up are refunded. Skills and items in [INVENTORY] are retained. Autocast upon death.
- [MASS RESET]: Spend 90 MP per person to bring other people back to March 16, 2011 with Homura. Those people are sent to the location they were in at that time.
- [PARTY]: Homura can spend 15 MP per person to invite up to four other persons into a [PARTY] with her. While in the [PARTY], they too gain access to [GAMER’S BODY] and parts of [GAMER’S INTERFACE] at the same level as Homura. They can further send each other text messages and place pins to mark locations of interest on the [MINIMAP].
[GAMER'S BODY]: Homura’s body is more like that of a video-game character.
- [FOOD AND DRINK]: Homura can regain HP by consuming food and drink. Homura can cure some status conditions by consuming food and drink. Homura can gain some buffs by consuming food and drink.
- [IMPROVEMENT]: Homura gains 5 SP per level, which she can invest into any of her stats.
- [RESTFULNESS]: Homura can cure some status conditions and recover HP by resting.
[GAMER’S MIND]: Homura’s mind interacts with the world as if playing a video game.
- [BIBLIOVORE]: Homura can consume guide books to gain 1 level to a skill she does not yet know, or +10 successes to a skill she already has. She can only boost a skill this way once per level.
- [CALMNESS]: Homura can contemplate and plan actions without impairment by physical or psychological conditions.
- [CUSTOM COMBINATIONS]: Homura is able to “bind” a specific combination of up to three skills or abilities into one move, allowing her to activate them all within a single turn for 1.5x the usual MP cost. Every three hours of practice with the three skills or abilities allows Homura to “bind” one combination.
- [LEARNING]: Homura learns and improves her skills and abilities at an accelerated rate.
[GAMER’S INTERFACE]: Homura perceives things in a way similar to video games.
- [CHARACTER SCREENS]: Homura is always aware of her capabilities, condition, and objectives (in progress or completed), expressed in the form of video game-esque statistics.
- [INVENTORY]: Homura has access to a storage space, accessed through a screen-like interface. She can place in it anything that she can lift up, except living beings, and retrieve them at a later time in the same state as when she stored them. She maintains full awareness of the contents of her [INVENTORY].
- [MINIMAP]: Homura gains a small floating screen that displays an overhead cut-away view of her surroundings, including living beings, centred on her. The area shown zooms in and shrinks during combat, and zooms out and enlarges during inactive periods.
- [STATUS BARS]: Homura perceives status bars floating over the head of any living creature or object she focuses on. The status bars indicate: name, level, HP, and/or MP.
- [VISION MODES]: Homura can selectively adjust the level of brightness of her sight.
[GAMER’S WORLD]: Homura’s magic alters some elements of reality around her in unusual ways.
- [ITEM DROPS]: Defeated enemies may leave behind items. The value of items corresponds to enemy level and severity of defeat. Currently, she gets a +0% bonus to having 1 common item drop from each enemy.
- [ITEM USE]: Homura’s interactions with items are modified.
- [QUESTER]: Homura can receive quests from certain events, people, or locations. Successful completion of quests can result in additional rewards, while failures can result in penalties.
- [SHOPS]: Homura may encounter a variety of [SHOPS] in various locations. She can perceive and interact with them without difficulty. Initially, shops only stock common items and refresh once a week; rarity, quantity, and refresh rate can be improved through quests and special events.
TRAITS[]
[BAD SIGHT]: -2 to all rolls involving eyesight. Negated by [GLASSES].
[MAGICAL GIRL]: Gained by making a contract with Kyubey. Allows access to Magical Abilities and Special Abilities.
[MIDDLE SCHOOL STUDENT]: +3 bonus to rolls on homework, exams, etc. at middle school level. (Remaining: 7 days)
[SHYNESS]: -1 to rolls involving other people.
[WEAK HEART]: -3 CON.
Relationships[]
Kaname Madoka (Reason for Living): 100
Tomoe Mami (Cool Senior): 73
Kyubey (Respected Mentor): 73
Saotome Kazuki (Quirky Teacher): 51
Sakura Gina (Frightening Social Worker): 29